VPTR and VTABLE
In C++, virtual function calls are typically implemented using two key concepts: the Virtual Pointer (VPTR) and the Virtual Table (VTABLE). These concepts play a crucial role in enabling dynamic binding and runtime polymorphism. Here's an explanation of VPTR and VTABLE:
Virtual Pointer (VPTR):
The Virtual Pointer, often abbreviated as VPTR, is a hidden pointer variable that exists as a member of a class with one or more virtual functions.
Each instance of a class with virtual functions (i.e., an object) contains a VPTR that points to the Virtual Table associated with that class.
The VPTR is used to determine which version of a virtual function to call when that function is invoked on an object.
Virtual Table (VTABLE):
The Virtual Table, often abbreviated as VTABLE or vtable, is a data structure associated with a class that contains pointers to the virtual functions of that class.
Each class with virtual functions has its own VTABLE, and these tables are typically stored in a read-only section of memory.
The VTABLE entries contain addresses of the actual implementations of the virtual functions for that class.
When a virtual function is called on an object, the VPTR points to the appropriate VTABLE, and the function's address is retrieved from the VTABLE for execution.
Here's a simplified example of how VPTR and VTABLE work:
In this example, when ptr->VirtualFunction()
is called, the program uses the VPTR to determine that the object is of type Derived
. It then looks up the corresponding VTABLE (associated with Derived
) to find the address of Derived::VirtualFunction()
for execution. This mechanism enables dynamic binding and runtime polymorphism.
Keep in mind that the exact implementation of VPTR and VTABLE may vary between different C++ compilers and platforms, and they are part of the internal workings of C++ virtual function mechanism. Developers typically do not need to interact directly with VPTR and VTABLE but should be aware of their role in enabling polymorphism in C++.
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